With the 2016 Dice Awards over, we can go over the winners and what we think. Here we go.
Game of the Year:
Fallout 4 – Fallout 4 has given me some of the best gaming moments I’ve seen in a long time. The mods are amazing in that game. Anything you can think of, you can get into the game. And with the DLC coming out soon, there is only more of a reason for me to get back into the game.
Adventure Game of the Year:
Metal Gear Solid V: The Phantom Pain – I’ve yet to play this game, but from what I’ve seen, it looks amazing. It looks like one of those games where you can just go wonder out for hours and do anything you want. Kind of like GTA V.
Action Game of the Year:
Star Wars Battlefront – Being the newest game in the franchise, Star Wars Battlefront brings back the memories of me sitting ont he couch with my best friend playing battlefront games for days. If you have yet to try this game out, you should go out and try it.
Mobile Game of the Year
Fallout Shelter – Fallout shelter has killed my phone so many times. Before the release of Fallout 4, we needed something to keep us sane until the release. Cue Fallout Shelter. This managed to not only hold me over, but also made me forget about the release until it was time to play it.
DICE Sprite Award
Rocket League – Is there anything else I need to say about this game? I’ve talked about it so much that I don’t think I need to sing its praises anymore. If you have yet to play this game, go pick it up and give it a try. The game just came out on Xbox one so if you’re reading this Psyonix, I wouldn’t mind a code so I can review the xbox one version. Wink.
Outstanding Achievement in Animation
Ori and the Blind Forest – Bigger and tougher than it looks, Ori and the Blind Forest is a beautifully realized, brilliantly designed, and at times brutally difficult sylvan Metroidvania-style platformer with enough charm to leave a lasting impression. It’s often frustrating and sometimes confusing, but its spectacular platforming, memorable world, and engrossing story wash those concerns away. [1]
Outstanding Achievement in Art Direction
Ori and the Blind Forest —
Outstanding Achievement in Character
Rise of the Tomb Raider for Lara Croft – Rise of the Tomb Raider raises the bar set by Lara’s last outing with a rollicking adventure story, strong villains, gorgeous vistas, and smart puzzles – go off the main path to find the best stuff in dastardly optional tombs. Though the mandatory combat doesn’t distinguish itself with challenging enemies unless you crank up the difficulty, Lara’s newfound versatility on the battlefield makes fighting a lot more fun. Once again it’s Lara herself, however, who steals the show, her complex ambitions and hardened resolve showing new sides to a character who has well and truly grown from survivor to the most fascinating action hero in video games today. [3]
Outstanding Achievement in Original Music Composition
Ori and the Blind Forest —
Outstanding Achievement in Sound Design
Star Wars Battlefront —
Outstanding Achievement in Story
The Witcher 3: Wild Hunt – Though the straightforward and fetch-quest-heavy main story overstays its welcome, the option of joyfully adventuring through a rich, expansive open world was always there for me when I’d start to burn out. Even if the plot isn’t terribly interesting, the many characters who play a part in it are, and along with the excellent combat and RPG gameplay, they elevate The Witcher 3 to a plane few other RPGs inhabit. [5]
Outstanding Technical Achievement
The Witcher 3: Wild Hunt —
Family Game of the Year
Super Mario Maker – Super Mario Maker is a great way to mark Mario’s 30th birthday, but it’s not concerned with being an overwrought history lesson. Instead, it’s a celebration that folds three decades of Mario into one accessible, powerful creation suite. The perpetual joke at the end of every 10 Mario Challenge run informing you that the Princess is in yet another castle hints at Super Mario Maker’s bigger promise: There will always be more levels to play thanks to the online creation community, and a virtually endless pool of challenges to overcome. [2]
Fighting Game of the Year
Mortal Kombat X – Being my favorite fighting game franchise, I pre-ordered the collectors edition of this game just for the statue. I love the mechanics and the lore of this game. The controls feel good and tight while playing. The strings you can pull are pretty simple, but can become very complex depending on you skill level. If you even remotely like fighting games, get out there and play this game.
Racing Game of the Year
Forza Motorsport 6 – Like a big bucket of Hot Wheels brought to life, Forza Motorsport 6 is first-order car porn for the automobile obsessed but remains an accessible and exciting racer for those who just want to drive fast in something red with a horse logo on it. It’s spinning its wheels in a few areas but what’s here is undoubtedly some of the finest racing you can find on console and easily worth the upgrade from Forza 5. [4]
Role Playing/Massively Multiplayer Game of the Year
Fallout 4 —
Sports Game of the Year
Rocket League —
Strategy/Simulation Game of the Year
Heroes of the Storm – Blizzard leaves little breathing room between the sharp peaks and deep valleys of its fast-paced MOBA. Fighting to win is a blast in Heroes of the Storm because the playmaker heroes are incredibly fun to play, each with their own distinct skills that synergize with the other classic characters. However, most of Heroes of the Storm’s short rounds are utter blowouts due to an aggressive focus on base-obliterating objectives. [6]
Blizzard’s strange restrictio
Handheld Game of the Year
Helldivers – It isn’t the prettiest game you can play on PS4, PS3 or Vita, but Helldivers is one of the most exhilarating, and you’ll get all three versions for the price of one. It pits you against seemingly impossible odds, arms you with a powerful, diverse toolset, and empowers you and a group of people to put the pieces together – and they all fit together beautifully. [7]
Outstanding Achievement in Online Gameplay
Rocket League —
Outstanding Achievement in Game Design
The Witcher 3: Wild Hunt —
Sorurce:
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