5 Reasons Why We Need To Play More Analog Games

Believe it or not, there’s been a growing movement in the realm of board and card games. It seems that since the early 2000’s, analog games (board and card) have been growing exponentially. No longer are families bound to playing Monopoly, Sorry, or Life. Many card game enthusiasts are familiar with games like Magic: The Gathering, Yu-Gi-Oh, and Pokemon, but did you know that there are hundreds of cards games that get released every year? On average, there were a little over 1,000 new board games released in the year 2000 and in 15 years, that number has grown by a factor of 5 according to boardgamegeek.com.

GenCon is a board game convention that's growing every year!

Analog games are a multi-million dollar business…at least on Kickstarter. The games category makes up for over $760 million in revenue. It beats out Design, Technology, and has even made over 3 times as much as Music projects.


Many of these games are not your average box family game you can just pick up at your local toy store. While many of these projects are small in scope, it’s not uncommon for a game to completely blow its goal out of the water. Take Exploding Kittens, a game designed by Elan Lee with the art stylings of Matthew Inman from The Oatmeal website. Its original goal of $10,000 was reached in a mere 8 minutes and went on to finish its campaign well over $8.7 million. Another game, Kingdom Death: Monster gained similar success, but through trial and error. On its third campaign, the game raised over $2 million, and then a 1.5 version raised an additional $12.4 million and was the highest game-related project to date. It features high quality 3D printed figures, almost 1,000 cards, and massive amounts of tokens.

All this can be yours...if you can find it.

A recent release, Rising Sun, also featured high quality 3D printed miniatures and arrived as a 13lb box! In it, was the base game, a separate box for the Kickstarter extras, and 2 special expansion boxes…and the game only takes 1-2 hours to play! Compared to Monopoly which weighs in about 1-2 lbs and can easily play over 4 hours.

Rising Sun comes with all of this if you backed it on Kickstarter.

But why? With video games having an (arguably) more immersive experience than your average board game, why are people shelling out millions of dollars for cardboard?


I believe there are several factors:

1. The need for substantial social interaction.

Social interaction over the past 30 years has gone from picking up a telephone to talk to someone to texting over your cell phone. Nowadays, many people only use text to communicate and only reserve talking on the phone to extreme emergencies. Even though there’s been advancements with communication in the video game world with voice chat and services like Twitch, Xbox Live, and Playstation Network, I believe people are trying to return to the time when we thrived off of personal, social interaction.

After all, we are social animals! We could play online games all day and still feel lonely. We not only want it, we need it. There are plenty of studies that prove this. I truly believe that the rise in analog games is a knee-jerk reaction to an information age that is slowly taking away our ability to interact with other people.

People playing Munchkin

2. The need to practice our communication skills.

It can be argued that even though physical communication is advancing, the art of communication is dying. I’ve already talked about the merits of social interaction, but playing an analog game with other people does something that video games took away, the need to communicate what you’re going to do. In this digital age, game mechanics are almost all automated; when we pull the trigger to fire a weapon, we know fairly quickly whether or not we hit based on the crunching of zeroes and ones. In analog games, we are forced to explain not only the how, but the why of what we do. In Monopoly (I know, horrible example), everyone knows what I do…I roll the dice, I physically (or tell someone to) move my piece on the board, I tell everyone whether or not I’m buying the property OR the person that owns the property tells me how much I owe…then I decide whether or not to flip the table. When I’m playing an online video game, yes, I talk to my friends, but they don’t see exactly where I’m going to go, when I pull the trigger, or whether or not I hit the enemy in the head. All of that is automated. We are not forced to explain our actions because the game doesn’t require us to do so.

Fluxx, a short game requires you to be observant and to let players know when you win.

3. The need to bond with other people.

Earlier I mentioned that we could be online all day and still feel lonely. The same can be said of being in a workplace full of people. It’s not just being around people that we need, it’s the meaningful interaction we crave. Jane McGonigal in her extremely popular TED talk about making a better world through playing games mentions that when we play a game with someone, it takes a lot of trust. We trust that the other person is going to give us a fun experience, it builds stronger relationships and encourages collaboration and teamwork.

And it’s true. One of my old supervisors got our team together during breaks and made us play multiplayer games together. At first it was a little forced, but when I played, it bonded me with my team that much more. I felt more relaxed and at ease. Effective teams regularly have some kind of play time that encourages bonding and strengthens the resolve within the team.

4. The need to step away from technology.

Let’s face it, after some time behind the computer or a TV, we just want to lie down or get out. I’m not against technology in any way, but I honestly need that time to step away from a computer and experience the world around me. I don’t have to explain the massive amounts of studies that conclude that we need to get out and move. There are movies like Wall-E, Office Space, and Idiocracy that mock the sedentary lifestyle. It starts with taking some time away from technology once in a while.

Sometimes I feel the need to go out and punch someone in the face.

5. The need for something different.

Video game companies nowadays are leaning towards business models that favor recurring profit models rather than one-off games. What I mean is that many video game companies are extending the shelf life of their games by offering things like downloadable content, multiplayer content, and loot boxes. Unfortunately, this means that they will tend to gravitate to games that are easy-win, remakes, or sequels to already existing games. It doesn’t leave a lot to creativity, which is why there’s a growing trend in Indie gaming…but that’s for another article.

What many look for is something…different. The analog gaming industry takes far more risks in content and is far less risky than a typical AAA video game endeavor. Cards Against Humanity was an experiment based on the popular family game Apples to Apples. HATE is a recent Kickstarter project that has a mature rating. Potato Pirates is an attempt to teach basic programming skills through a fun game mechanic. Even Riot Games, makers of the popular online game League of Legends, created a very beautiful board game based on their video game called Mechs vs. Minions.

Don’t even get me started on RPG’s like D&D…

Cards Against Humanity

If you are a fan of games, and are looking for something different, maybe this is the time to get in on the action. Outlets like Target, Barnes and Noble, and even Walmart are selling analog games in sections that have been growing over the last 10 years. There are one-player, competitive multiplayer, and even co-op games out there that have themes ranging from Marvel-themed games to games featuring the works of H.P. Lovecraft (Cthulhu mythos). They are as short as a few minutes to as long as you want them to be. In fact many of the best games can be played in under an hour.


So get going and play games!

Is Nintendo’s LABO Going to Change The Industry?


Not too long ago, Nintendo announced the most interesting development in the history of video games. It’s no secret that consoles use various peripherals to immerse players into a deeper experience from a steering wheel for racing games to fully interactive cockpit displays like 2002’s Steel Battalion. But Nintendo’s big announcement didn’t come in the form of a new type of controller, but rather a new way of “creating” control…with cardboard.
Nintendo's New Cardboard System, LABO!
In March of 2017, Nintendo released the Nintendo Switch, a hybrid console that, quite frankly, catered to Nintendo’s strengths; a solid, innovative console that was also portable. Coming off the heels of the Wii-U, there were many critics, but they were soon silenced by the sheer genius of the device. Sure, there were flaws, but to be able to deliver console quality gameplay and graphics that could also be taken on the go was nothing short of genius.
Nintendo Switch

But many were wondering if Nintendo would enter the Virtual Reality (VR) space. If you look at the console, it certainly lends itself to a VR experience…dual controllers that could freely be held on each hand, remotely connected to a device that gives a high quality output with strong hardware behind it. The only thing missing was a “mount” that kept the device squarely in front of you and the software to give you that experience. Fans adamantly asked Nintendo if they were working on VR and Nintendo president Tatsumi Kimishima would go on to say that they were “studying” ways to add VR features to the console and that they would pursue VR if they could find a way to allow gamers to play for hours on end without any problems.
Reggie Fils-Aime

Nintendo of America president, Reggie Fils-Aime would throw a curve ball at Variety’s Entertainment and Tech Summit last summer by saying that the “problem with VR is that there aren’t a lot of experiences that are truly fun.” The company would then go on to say that Nintendo doesn’t have plans to experiment with VR, but indicated that they may consider the technology further down the line.


But what does VR have to do with Nintendo’s new cardboard endeavor?


During its January 17th announcement, Nintendo spilled the beans on what would be the company’s biggest risk yet. Nintendo’s LABO is a project that presents large, pre-cut sheets of cardboard that assemble into some pretty fancy objects, known as “Toy-Con”. The included software will teach you how to assemble the cutouts and the results are quite amazing. There’s a makeshift motorcycle handlebar, a fishing rod, a house using the Switch’s screen as a window into the house, and a full backpack complete with attached grips that hold the Joy-Con controllers and a VR enclosure among other things.


Yes, I said VR enclosure.


Well, it’s more like Augmented Reality (AR) since the headset is more like a “window” looking at the TV, but it does deliver a very interactive experience using the backpack to produce some feedback. While this is not directly VR, it is consistent with what Tatsumi Kimishima and Reggie Fils-Aime have been saying. And it also seems like they’ve been profiting very well with AR; Pokemon GO uses your phone to overlay Pokemon through your phone to bring the franchise into our reality and has made well over $600 million for the company.
Pokemon GO

Nintendo is really “pushing” AR. But rather than just promoting AR, it seems as though they are doing something far greater than that. Is appears as though the LABO is meant to give more interactivity with the Switch and family bonding through construction using cardboard. It’s like they took Google’s Cardboard VR setup way back in 2014 and took it to the next level.


But is this the future of VR/AR?

Sony Playstation VR

The biggest hurdle of VR is getting it into the hands of the consumer and while current VR systems are lowering in price, the hurdle is still high and the attach rate is very low at this time. For example, Playstation’s VR retails for a little over $200, but it doesn’t include the last generation Playstation Move controllers ($100) or the Playstation 4 console itself (from $200 or up depending on model). This puts the Playstation setup at around $500 and that’s not including the software. Nintendo’s AR setup has the console itself ($300) which already comes with the controllers/screen necessary and the software/cardboard bundle ($69.99 or $79.99). This puts the hardware at a very reasonable price and adds more value with its construction elements. Add that the software also comes with some basic programming and the potential for a do-it-yourself community similar to LEGO doesn’t seem too farfetched after all.


However, the biggest concerns lie in several factors: Durability, Price, and Gameplay. Building the devices can be its own reward, but can this cardboard be durable enough for longevity? Is the carboard too flimsy for children’s hands? As far as price, many are looking at the price and are dismissing the product as just “expensive cardboard”. But we have to realize that when we buy a game disc, we are really buying a disc, which costs pennies, housed in a cover, which are also cheap to make. In a sense, aren’t we paying for cheap plastic when we buy our games? When we buy games digitally, we are only buying “information” with nothing physical to compensate for the full price we pay. And what about the gameplay? Is this just a glorified 1-2 Switch? We can definitely see that the LABO is a very complex tech demo, showing off the versatility of the Switch, but can third parties utilize these features? Is Nintendo just positioning itself in a corner that only Nintendo can play in? Or is this the wave of the future?


As with any proposed announcements, the proof is in the pudding. Can Nintendo start its second year with the Switch strong with LABO? Will this bring about a revolution in VR/AR as we know it? Will Batman be able to stop the bomb in time?


We will see when LABO hits the shelves on April 20, 2018.

Valerian: City of Alpha Game Preview

If you like Valerian and the City if A Thousand Planets, you can have a chance to build your own Alpha City. The new Android/iOS game Valerian: City of Alpha is a builder in the world of Valerian. The great thing about builder games is you can apply them to anything you love. Love The Simpson? Build your own Springfield in Simpsons Tapped Out. Love the new Valerian movie? Get started creating your own space city.

In the film, Alpha City begins as an international space station, then becomes an interplanetary space station. When it becomes too unweildy for Earth’s gravity, it goes off into space where it becomes the City of 1000 Planets.

Like all builder games, City of Alpha starts small. You only have five races of people to choose from and limited access to the solar system. The more you send your people on missions, the more they can discover and unlock for you. The launch contains 16 species and will continue to develop in real time.The galaxies potentially available in the game include our own Milky Way, and other fantastic realms. 

There are plans for Valerian (Dane DeHaan) and Laureline (Cara Delevingne) to appear in the game, but only when they discover Alpha City in the story. It’s already the city of 1000 planes when they find it, so that could take a few years in the game.

Graphics reflect the film with high definition and bright colors. Like most builder games, City of Alpha can play in the background while you do other things. Since the movie is not out until Friday, you can get a head start on building your own City of Alpha today.

If you’d like to have a more feet on the ground experience, there is also an endless runner game. Jump, slide and turn through environments based on the Valerian movie.

Filmquest Interview: Tim McVey and Dwayne Richard on Man Vs. Snake

I discovered Man Vs. Snake: The Long And Twisted Tale of Nibbler at Fantastic Fest, where I got to meet champion gamers Tim McVey and Dwayne Richard, the subject of the film. This weekend, attendies at Filmquest got to discover Man Vs. Snake before its release on Friday, June 24, so I present my interview with McVey and Richards.

The film is so engrossing that I just had to ask about some specific events that may be considered spoilers if you haven’t seen it yet. But, McVey and Richard’s competitions at the Nibbler arcade game are a matter of public record so perhaps you already want to hear about their incidents. Mild spoiler warning, and certainly see if you have the same questions as me after you see Man Vs. Snake.

How did you feel about the film?

Tim McVey: I loved it. There was some stuff I didn’t expect. I didn’t expect to see Dwayne bleeding. I’d heard a little bit talked about that incident in California but I never really got the details. So seeing the video, I was like holy sh*t, that was something I didn’t expect to be in there. Then seeing some of the footage with Dwayne, the archival footage from years ago, that was pretty cool. The one part that really jumped out at me personally, put a tear in my eye was when I talked to my mom and she knew I was hungry, that was my mom that they had footage of that I had no idea they found that footage. She’s been dead for 16 years now, so to see that jump up on screen is just like wow, I had no idea they found it.

Dwayne Richard: I thought it was entertaining. It’s amazing how you can reduce seven or eight years down to an hour and 20 minutes. With background and stuff like that, there was a lot of drama which was good. I thought it was interesting.4guide_manvssnake__large

When you see footage of the times you gave up, what would you have wanted to tell yourself in those moments?

Tim McVey: I still would’ve quit. It’s hard to put it into words.

Dwayne Richard: Explain death in slow motion. They never went through and explained that.

Tim McVey: The thing about Nibbler is as you’re playing it, you know when it’s happening. You get to a point where you’re losing more lives than you’re gaining. Whether it’s you went to the bathroom and you came back, or you took a break and you came back, whatever. You’re at 100 lives and then you notice you’re at 99. Then a little while later you’re at 98. You’re going down this slow ride, you can’t gain your lives back and you know it even if nobody else sees it. You know that’s the end of the game right there. It’s just how long does it take for them all to bleed out.

So it’s over, but it could still take five hours to play out.

Tim McVey: Yes, how long do you want to ride that ride? How long can you deal with it? I don’t have the patience to really do it. There was one game I started a marathon at seven in the morning. It was about 11 o’clock at night and I just absolutely was not feeling it. Without warning I just stood up, turned the machine off, said goodnight. That was it. I went to bed because I knew it wasn’t going to happen. I didn’t feel right. I was too tired too soon and what was the point of playing until sunrise and then seeing the game end anyway? I knew it was over so I quit.

Why do you say Robotron is your favorite game?

Tim McVey: The intensity, the speed, just the absolute chaos and mayhem on screen. There’s no patterns to it. No two games are the same. It’s fast and it takes really good hand-eye coordination to do really well at that game. It’s a fast, intense game. It makes me sweat every time I play it.

There have been very high profiled tournaments for games that have a finite end with a kill screen.

Tim McVey: Yeah, Pac-Man, Donkey Kong are two examples.

Dwayne Richard: Donkey Kong Jr., Dig Dug, Black Widow, Jr. Pac-Man, Ms. Pac-Man, Super Pac-Man, Pac-Man Plus.

Tim McVey: That’s one of the things that separates Nibbler as a marathon title. There is no finite ending. It’s if there’s hardware failure or the player fails. The game’s going to end and you’re going to lose. That’s how the game ends every time. There is no winning that game. You might beat the score you were after, but the game wins at the end every single time. You don’t end it. You don’t finish it. You don’t get to the split screen. The game wins. It beats you every time.

Was there a point where Tim Kinzy and Andrew Seklir were filming you that The King of Kong came out and you realized they’re making other movies about video game records?

Tim McVey: Actually, The King of Kong was out prior to that. I’d already seen it when they started filming. Not much prior but it was already out. That’s kind of my thing. It took eight years for this to be released. I think if it had been released four or five years ago, it would’ve been a bigger deal than maybe it’s going to be now. But I’m hoping that instead of just getting it done, they got it done right. I hope because of that they see the success for all their time and money put into this project.

Dwayne Richard: I’m happy. The thing is they waited intentionally. I didn’t realize what was going on. There was a lot of people that thought I cheated where I knew I didn’t cheat. I don’t really care but they wanted to find out what happened, so I took a lot of trips to California to try and get this stuff resolved. Then when I said, “Okay, hold on a second. I’ll send you my boards.” Because I was going off on Steve Wiebe with The King of Kong. I had some problems with that and I thought, “Well, isn’t that funny how life treats you? You try and accuse somebody of something and you get the shit boomed right back at you.” But I gave my boards up and I let them have due process and they showed that I didn’t know any better. I didn’t know what was going on. When that game happens so fast, you don’t have two games side by side where you can compare. When I saw it, it was obvious but until somebody pointed it out to me, I didn’t know what I was looking for. It’s a second or just over a second. How are you going to notice that so quickly? I’m glad it got resolved anyway.

Dwayne, when you found out something was wrong with your board, 35 hours is still not nothing to have invested. Did that feel deflating?

Dwayne Richard: No, because the thing was when you actually see that score roll over, it was the most incredible, exhilarating endorphin rush you could ever imagine because I was fighting tooth and nail to be able to do it because it was playing faster which means I have less breaks. I did it quicker but in another sense I was in more pain than everybody else at a faster rate. Just to be able to do it, to see it roll over, I did it for myself, not for necessarily anybody else so I still feel good about it one way or another.

Tim McVey: When Dwayne and I left MAGfest, we talked about it. We discussed it a lot. We thought 36 hours was possible. If somebody really hammered it, we thought 36 hours was possible. That’s why he commented, “I did it in 35, not 36.” When I heard it, I was like, “Holy shit, he did it in 35. He put the wood to me.” So that’s pretty cool.

Dwayne Richard: We figured out these playtesting techniques, because Tim had to catch up to me when we were playing. We were playing these different cabinets and the joysticks just sucked because they weren’t the regular Nibbler cabinets. So I didn’t feel confident starting the game over because the way my hand was hitting the glass, just the way the slant was, I didn’t want to start with a glare on the game. So when he started played, after 500,000,000 points he called me because when he built up his men, he killed them off instead of just letting them go around in a circle. And we found out that you could score way more points that way, so he found out this new point pressing technique. So now 37, 38 instead of 44 is a real [possibility]. We improved the technique on it now to get a billion points.

Tim McVey: And we both proved that. You proved it with your 35 and then when I did get it, I did it in 38 hours. That was with taking some breaks. So we proved our point.

In 2009 when your cabinet broke and they fixed it, did you ever consider starting up again?

Dwayne Richard: Tim and I talked about playing again. It was one of those things. I’ll have so many scores and world records. To me, it doesn’t really make that big of a difference. It was one of those things on the bucket list. I knew about the billion point score and Tim getting it done. I just wanted to experience what the challenge was for myself, man vs. machine. I try and keep things against personalities where Bill’s different. He’ll try and make it as if it’s bravado or whatever to crush the manhood or something like that. No, you just played a game to level 22. Big deal. Now you see all the other people going. So hopefully there’ll be more people playing Nibbler. It’s a challenging game. It’s not easy. You make it look easy when you’re good but it’s not easy. It’s very hard on the body.

The film really captures how brutal 48 straight hours is.

Dwayne Richard: The joy, it’s fast. You just don’t realize how fast it is. Your elbow hurts so bad. Rick Connor plays with two. He plays with his right and his left. He plays slower and he plays with both arms so that’s the new advanced technology. That’s why he scores much higher. He improved his technique and he plays with left and right hand on the game.

Have you had any lingering damage from all of your Nibbler sessions?

Dwayne Richard: The funny thing is the first experience I ever had was I actually got injured from playing Ladybug of all things. I got an infection in my wrist. I was in the hospital for a week when I was in grade seven or eight, but other than that, no. After a couple months, the pain goes away, or blisters go away, skin grows back.

Was it an arcade Ladybug?

Dwayne Richard: It was an arcade Ladybug.

I never saw it in an arcade. I had it for ColecoVision.

Dwayne Richard: Oh, Coleco was the best. I love playing the ColecoVision. I used to play it all the time.

What do you think of the competitive gamers now and the high tech games they compete at?

Dwayne Richard: I know some of these guys. I’m glad they’re making money. Again, it’s the same temptation. Do you want to play legitimately or do you want to take a shortcut? With all the cheat codes, whether it’s enhanced drugs, you can’t do that with the classic games. It’s just you, man vs. machine, because everybody’s already set the rules where you can do certain things that are taking advantage of bugs or whatever. So you just have to play the machine. It’s you against the machine, not anybody else.

Is there any other game you’d like to try after Nibbler?

Dwayne Richard: Right now I’m actually playing some Robotron right now.

No Man’s Sky Release Date Revealed

Hello Games and Song have officially announced today that the highly anticipated No Man’s Sky will be released on Playstation 4, June 21. The game will be available in the Playstation Store at Launch as well as physical copies in stores, but you can now pre-order your copy today.

No Man’s Sky is a gameabout exploration and survival in an infinite procedurally generated galaxy. Whether a distant mountain or a planet hanging low on the horizon, you can go there. Players can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit. Where you’ll go and how fast you’ll make your way through this universe is up to you. It’s yours for the taking.

Explore uncharted solar systems and catalog unique new forms of life. Every planet’s landscape is different from the next, and populated by species never before encountered. Find ancient artifacts that could reveal the secrets behind the universe. Choose whether to share your discoveries with other players as they’re exploring the same vast universe in parallel; perhaps you’ll make your mark on their worlds as well as your own.

Every solar system, planet, ocean and cave is filled with danger, and you are vulnerable. Your ship and suit are fragile, and every encounter can test your skills to the limit. From dogfighting in space to first-person combat on a planet’s surface, you will face foes ready to overwhelm you. And one mistake could see you lose everything. In No Man’s Sky, every victory and every defeat has lasting consequences.

Whether you want to explore and see things never before discovered, or directly set course for the centre of the galaxy, how you play No Man’s Sky is up to you. But you cannot take your voyage lightly. You’ll need to prepare. Collect precious resources on the surfaces of planets and trade them for the ships, suits and equipment that will take you to your destiny in the stars.

Source: Comingsoon

‘Uncharted 4: A Thief’s End’ Release Date Delayed

For those of you who are eager to play the upcoming Uncharted 4 game, you might be disappointed today since Naughty Dog and Sony have announced that Uncharted 4: A Thief’s End has been delayed. With the game previously announced for an April 26 release date, it has been pushed back two weeks to May 10, but there’s no need to worry according to SCEA president Shawn Layden who says the game is worth the wait:

“We know this news might be disappointing, and we are sorry to have to make you wait a little longer to play Naughty Dog’s latest, the good news is that the game is phenomenal — we are fully confident that it will be worth the wait and the team at Naughty Dog is eager as ever for you to experience Nathan Drake’s final adventure.”

Set three years after the events of Uncharted 3: Drake’s Deception, Nathan Drake has presumably left the world of fortune hunting behind. However, it doesn’t take long for adventure to come calling when Drake’s brother, Sam, resurfaces seeking his help to save his own life and offering an adventure Drake can’t resist.

On the hunt for Captain Henry Avery’s long-lost treasure, Sam and Drake set off to find Libertalia, the pirate utopia deep in the forests of Madagascar. Uncharted 4: A Thief’s End takes players on a journey around the globe, through jungle isles, urban cities and snow-capped peaks on the search for Avery’s fortune.

Source: IGN

Xbox One Update Includes New Features

Microsoft has debuted a video for Xbox revealing some new updates which includes various features that are set to debut for the Xbox One Preview Audience Tomorrow. The features include:

  • Purchase Xbox 360 Backward Compatible games on Xbox One
  • Include Party Chat in Twitch broadcasts
  • Output your Party Chat to headset and speakers simultaneously
  • Customizable Game DVR recording length
  • Track Achievement progress in the Xbox One guide
  • Video playback directly in the Xbox One Activity Feed

In addition to the system update, a new extensive look at the upcoming spring games lineup was revealed from the special Xbox event in San Francisco. In the video we have some new looks at Gears of War Ultimate Edition on Windows 10, Forza Motorsport 6: Apex, Cross-play functionality for Killer Instinct Season 3, Minecraft on Oculus Rift and more, watch the video below:

Source: Comingsoon

Pokemon Sun and Moon Details.

Details about the newest Pokemon games have been announced. And just like we assumed, the names are Pokemon Sun and Pokemon Moon. Other than a release time, being holiday 2016, there wasn’t much else announced. Nintendo did announce that you will be able to transfer Pokemon from Red, Blue and Yellow version of the game from the virtual console using the Pokebank. Time to get that Mew and Mewtwo into the newest game and teach them how much Pokemon has finally changed. If you have the time, I suggest you watch the announcement trailer down below.


With nothing else really announced, we are left to speculate legendary Pokemon names and designs and world designs. I always find myself kicking myself in the butt for having sold my 3DS in the past and might find myself buying another one just to play these games. Let’s see what happens. If you happened to miss the live stream, you can catch it down below. it is a little over a half an hour so you don’t have to dedicate major time to it.

And don’t forget. The Pokemon hype doesn’t stop here. The official Pokemon twitch channel will continue the hype on Saturday by live streaming Pokemon game play and discussing it’s influence on pop culture. I might be mistaken, but I want to say that there will also be a 24 hour live stream of the Pokemon Tv show. Check out the live stream tomorrow.


New Rocket League DLC Features Batmobile From ‘Batman v Superman’


A new DLC for the hit game Rocket League has Been announced and starting on March 8, the batmobile from Batman v Superman: Dawn of Justice will be available as a new car body. The octane fueled game will introduce the batmobile and exclusive antenna flags that include Batman, Superman, and Wonder Woman, check out the trailer below:

Independent video game developer and publisher, Psyonix, and Warner Bros. Interactive Entertainment, are pleased to announce that fans of Rocket League will soon take control of the world-famous and iconic Batmobile from the highly anticipated Warner Bros. Pictures film Batman v Superman: Dawn of Justice.

Available Tuesday, March 8, the Batman v Superman: Dawn of Justice Car Pack will put players behind the wheel of the renowned crime-fighting vehicle, which has been faithfully re-created in Rocket League, to mirror Batman’s ride in the upcoming film. In addition to the Batmobile itself, the Car Pack also will include three exclusive Antenna Flags enabling players to show their allegiance to World’s Finest trinity: Batman, Superman and Wonder Woman.

Priced at $1.99 USD (or regional equivalent), the Batman v Superman: Dawn of Justice Car Pack is licensed by Warner Bros. Interactive Entertainment and will release on the PlayStation®4 computer entertainment system, Xbox One, and Windows PC via Steam.